|
|
| Title: |
 Promyvions part 1 |
| Here's some notes for those who'd want to do the promyvions... I'll assume everyone has them flaged. If not, well, go see on Killingifrit.com or ffxi.allakhazam... ASIC REQUIREMENTS : ¤ Lv30+ party with good equipments : - 1 WHM - 1 Mage. If you only have 1 other mage, eside the main healer, well you&rsquo&59;ll most prolly mainly e a 2nd healer. - 1 Tank. (PLD/WAR or WAR/NIN) - 1 ackup tank (anything with Provoke) - 2 Damage Dealers (SAM-MNK-WAR-ST-LM-SMN-DRK-DRG-RNG-... did I forget one ?) ¤ Animas ( optionnal ) - Those are rare/ex items, made from trading a "&59;Recollection of Pain/Fear/etc"&59; + 2000 gil to the guy in the mansion in Ru&rsquo&59;Lude Garden. - The recollections are dropped from any mo in any Promyvions. - The 3 types of recollections will produce 3 types of anima: Terroanima, Psychoanima, and Hysteroanima. - Terroanima : When used on an empty, it will make it run away from you for aout 15-20 seconds. - Psychoanima : When used on an empty, it will make it constantly intimidated y all party memers for 15-20 seconds. - Hysteroanima : When used on an empty, it will stop it from using any special aility for 15-20 seconds. N: &rsquo&59;empty&rsquo&59; design any mo in any promyvion, excluding the Memory Receptacles. So if like, in the 3rd floor you&rsquo&59;re getting attacked y 2-3 mos and aout to die, using an anima on those regular mos will still work and could save the day... ¤ Medicines - You can&rsquo&59;t afford to e cheap if you&rsquo&59;re doing CoP stuff. WHM always need Yagudo Drinks, so do any mage. Tanks will need some Hi-Potions too and maye other melees too. - N: Hi-Potion: 1 second to use, 100 HP. X-Potion: 5 seconds to sue, 150 HP... Take it like you want, Hi-Potion >&59; X-Potions. ¤ Map (very optional) Promyvions are all separated in 4 floors(except Vhazl). Those floors are all rather small. Your goal is to find a Memory Receptacle and to destroy it. Once destroyed, it will most prolly pop a portal to the next floor. If not, then you need to find another Memory Receptacle. Those &rsquo&59;MR&rsquo&59; have predetermined pop locations on each floor. Finding them isn&rsquo&59;t tough: stick to a ledge of the island, and follow it (they never pop in the middle). There&rsquo&59;s no way to know in advance if a MR will pop a gate or not. A Ranger can help you spot the MRs with WideScan, ut that’s not essential. The real maps can help a little as well, ut not much. This eing said, if you want a map, you&rsquo&59;ll need to get a "&59;(color from this crag) Memosphere"&59; (Teal Memosphere for Holla, and so on). These Memosphere are a rare drop from the crag-specific mos and the Seethers. 2 or 3 may drop from the NMs too. Those NMs pop on 3rd floor of each crags, and are hell&rsquo&59;a tough. Dangerous for a single party of 6... Then you&rsquo&59;ll need to trade that rare/ex Memosphere to a moving &rsquo&59;???&rsquo&59; on the 4th floor of the same crag. |
|
| Hits: |
109 |
| Rating: |
Rating:10 Votes:1 (Rating Scale: 1 = worst, 10 = best)
|
| Added on: |
10/14/2005 |
| Author/Source: |
n/a |
| Author's email/website: |
n/a |
| Posted by: |
Johny |
| Comments: |
0 Comment(s) |
Back
|
|
loaded in 0.172s
|