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Title: Email this ArticlePrintable Version Promyvions part 1

Here's some notes for those who'd want to do the promyvions...

I'll assume everyone has them flaged. If not, well, go see on Killingifrit.com or ffxi.allakhazam...

ASIC REQUIREMENTS :
¤ Lv30+ party with good equipments :
- 1 WHM
- 1 Mage. If you only have 1 other mage, eside the main healer, well you&rsquo&59;ll most prolly mainly e a 2nd healer.
- 1 Tank. (PLD/WAR or WAR/NIN)
- 1 ackup tank (anything with Provoke)
- 2 Damage Dealers (SAM-MNK-WAR-ST-LM-SMN-DRK-DRG-RNG-... did I forget one ?)
¤ Animas ( optionnal )
- Those are rare/ex items, made from trading a &quot&59;Recollection of Pain/Fear/etc&quot&59; + 2000 gil to the guy in the mansion in Ru&rsquo&59;Lude Garden.
- The recollections are dropped from any mo in any Promyvions.
- The 3 types of recollections will produce 3 types of anima: Terroanima, Psychoanima, and Hysteroanima.
- Terroanima : When used on an empty, it will make it run away from you for aout 15-20 seconds.
- Psychoanima : When used on an empty, it will make it constantly intimidated y all party memers for 15-20 seconds.
- Hysteroanima : When used on an empty, it will stop it from using any special aility for 15-20 seconds.
N: &rsquo&59;empty&rsquo&59; design any mo in any promyvion, excluding the Memory Receptacles. So if like, in the 3rd floor you&rsquo&59;re getting attacked y 2-3 mos and aout to die, using an anima on those regular mos will still work and could save the day...
¤ Medicines
- You can&rsquo&59;t afford to e cheap if you&rsquo&59;re doing CoP stuff. WHM always need Yagudo Drinks, so do any mage. Tanks will need some Hi-Potions too and maye other melees too.
- N: Hi-Potion: 1 second to use, 100 HP. X-Potion: 5 seconds to sue, 150 HP... Take it like you want, Hi-Potion &gt&59; X-Potions.
¤ Map (very optional)
Promyvions are all separated in 4 floors(except Vhazl). Those floors are all rather small. Your goal is to find a Memory Receptacle and to destroy it. Once destroyed, it will most prolly pop a portal to the next floor. If not, then you need to find another Memory Receptacle. Those &rsquo&59;MR&rsquo&59; have predetermined pop locations on each floor. Finding them isn&rsquo&59;t tough: stick to a ledge of the island, and follow it (they never pop in the middle). There&rsquo&59;s no way to know in advance if a MR will pop a gate or not. A Ranger can help you spot the MRs with WideScan, ut that’s not essential. The real maps can help a little as well, ut not much. This eing said, if you want a map, you&rsquo&59;ll need to get a &quot&59;(color from this crag) Memosphere&quot&59; (Teal Memosphere for Holla, and so on). These Memosphere are a rare drop from the crag-specific mos and the Seethers. 2 or 3 may drop from the NMs too. Those NMs pop on 3rd floor of each crags, and are hell&rsquo&59;a tough. Dangerous for a single party of 6... Then you&rsquo&59;ll need to trade that rare/ex Memosphere to a moving &rsquo&59;???&rsquo&59; on the 4th floor of the same crag.


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Added on:  10/14/2005
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Posted by:  Johny
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