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Title: Email this ArticlePrintable Version Promyvion part 2


EHAVIOR to have in a promyvions area :
You need to name a leader and to follow him respectfully. Mos of the 2nd floor egin to e strong, and they ecome lethal on 3rd and 4th floor. All mos in there have &quot&59;true-sight&quot&59;, ut NONE link. If party scatters or reaks or gets multiple aggro, you&rsquo&59;re pretty much done. Also, keep in mind you&rsquo&59;re loosing Lv30 XP only. If a party memer get a un-wanted aggro(party is weakened, already fighting, and such...), just run to a safe place and die, so we can safely raise you. Also, most importantly, the WHM got to live at any cost. Let him ring a reraise earring if not sure. He&rsquo&59;s the only one who can raise your party at that level...

The 4th floor has no Memory Receptacle: you only need to reach the &quot&59;zone&quot&59; to the Spire of(name of crag). Most usually, we just run and train the area to the crag... At the crag, you’ll have an uncapped area to rest, and then you can enter the final CNM, Lv30 caped as well.


CRAG SPECIFIC INFO :
- HOLLA -
Special requirement : Poison Potions !!! 3-4 per memers !!!
The oss from this crag will use a Sleepga aility. ALL KEEP YOURSELF POISONED AT ALL TIME !!!
It will also use a single target aility which will leech 3 of your uffs, and HP if you&rsquo&59;re out of uffs. Some ppl will advise to not uff at all. I&rsquo&59;d say uff as much as you can, for it will eat your shadows and ar- spells efore anything else...
Keep you most powerfull attacks for the end, and if you have a SMN, get sure the Astral Flows will finish it. Cause when near dead, it will spam that leech aility like crazy. And when your party is seriously weakened, and you can hardly deal more then 20 DMG per hit, and your enemy keep leeching 200-300 HP, well.... it&rsquo&59;s painful...
For this crag, RNG, MNK and SMN are specially welcomed for their capacity to deal lots of DMG on a short period of time...

- DEM -
This oss has very high defence, and will pop 3 offsprings(mini-me) at some point. Those offsprings are rather easy to terminate, ut you etter have a designated Offspring killer for the tank can&rsquo&59;t really take the oss + the 3 minions.
What I meant y high defence is melee will do aout ˝ the DMG they&rsquo&59;d do on another oss. So e prepared for a longer fight. Although it will not leech like the one from Holla...

- MEA -
This one is the strong one.
rutal is the word. This one will not do anything special, eside hurting you. A lot. It has a &quot&59;Throat sta&quot&59;-like aility that will take 90-95 of your health and reset hate. Plus Carousel, which is a very strong AoE.
And yeah, when near death, it will spam that AoE, which will get to e powerful enough to kill a tarutaru mage in one shot.
So, mages need to stay very far, as well as rangers. For this crag, WAR/NIN have a clear advantage, as shadows will asor the damage from the Carousel. The single target throat-sta like aility is not lockale though.
I strongly recommend all melee to su /NIN on this one for that same reason. It has same defence as Holla&rsquo&59;s oss, ut with no leeching. So if you can resist the Carousel, well it&rsquo&59;s easy...
PLD tanking this one will need at least twice the medicines he&rsquo&59;d have ring in another crag. I&rsquo&59;d say 10-15 Hi-Potion to make it rather safe, depending on party, as well as 2 Yagudo Drink.


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Rating: Rating:10  Votes:1 (Rating Scale: 1 = worst, 10 = best)
Added on:  10/14/2005
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Posted by:  Johny
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